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| Stock Car |
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBLISHER: MICRO POWER (instructions on sleeve) ...
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| They Sold A Million 2 |
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBLISHER: OCEAN (with instructions) ...
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| Shadow Of The Beast (SEALED) |
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PLATFORM: COMMODORE AMIGA
PUBLISHER: PSYGNOSIS (Still sealed so should include the T-shirt)
Shadow of the Beast is ...
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| Finders Keepers |
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PLATFORM: AMSTRAD CPC
PUBLISHER: MASTERTRONIC (instructions on sleeve) ...
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| Smash TV |
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PLATFORM: SINCLAIR SPECTRUM
PUBLISHER: ACCLAIM/OCEAN (with instructions) ...
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| Beach Head |
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBLISHER: US GOLD (instructions on sleeve) ...
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| Rainbow Dragon |
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBLISHER: FIREBIRD (instructions on sleeve) ...
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| Turbo Outrun |
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PLATFORM: SINCLAIR SPECTRUM
PUBLISHER: KIXX (with instructions)
The speed you need and all the thrills you want ...
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| Burning Fight |
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PLATFORM: NEO GEO AES
PUBLISHER: SNK (with instructions) ...
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| Spot Goes To Hollywood |
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PLATFORM: SEGA MEGADRIVE
PUBLISHER: VIRGIN (with instructions) ...
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| Castle Of Illusion Starring Mickey Mouse |
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PLATFORM: SEGA MEGADRIVE
PUBLISHER: SEGA (with instructions)
The search is on! Mickey is on the trail of ...
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| Altered Beast |
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBLISHER: HIT SQUAD (instructions on sleeve) ...
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| Streets Of Rage 2 |
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PLATFORM: SEGA MEGADRIVE
PUBLISHER: SEGA (with instructions)
Choose one of four warriors and slam your enemies to ...
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The Super Nintendo Shrine
The Super Nintendo Entertaintment System - The beginning
Nintendo's follow-up to the all conquering NES, the Super Nintendo (or Super Famicom in Japan) was released in Japan during November 1990 for the sum of 25,000 Yen (about £120 today), accompanied by possibly the very best launch titles ever - Super Mario World, F-Zero and Pilot Wings.
Demand for Nintendo's new console was manic, with people queueing outside stores days before launch. Its even been rumoured that, due to such demand, consoles had to be shipped overnight to try to avoid the attention of the Japanese Yakuza!
Nintendo was begining to see its maket domination in the US and Japan (the UK being far more interested in doing homework on their personal computers!) threatend by Sega's 16bit Megadive, which had a number of top arcade releases to draw from including Golden Axe, Shinobi, Afterburner, and later on a certain spikey blue hedgehog.
The Super Nintendo was released in North America during August 1991 with Super Mario World for $200 (about £113) and finally made it's way to the UK in April 1992 for £150.Its believed that the Super Nintendo went on to sell a rather respectable 49 million consoles worldwide, and was the number one 16bit console in both Japan and the US.
Spot the difference.
To me the US Super Nintendo is one ugly beast with its square case design, and big square purple power and reset buttons. Compare this to the Japanese and UK design with its elegant curves and tasteful colours its the one I'd rather have on dispaly. Its is such a shame that these days many Super Nintendos look like a mountain gorilla has relieved itself on it for many a year (Donkey Kong maybe?). Yes indeed, that nasty yellow effect is very common and apparently has nothing to do with smoking (or gorillas), but is a chemical reaction that cannot be washed away. A tin of pink paint may solve the problem. |
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| The rather square looking purple beast that is the US Super Nintendo. |
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Ah... just admire those elegant curves on the European and Japanese Super Nintendo. |
| Although the UK Super Nintendo shares the look of the Japanese version, what lets it down is sticking to the PAL TV standard. The extra resolution of the PAL standard produces black borders on the top and bottom of the screen when games are not altered from the original Japanese and US NTSC format. Also the difference in refresh rates - 60Hz for NTSC and 50Hz for PAL means that games run about 17% slower for us Europeans. |
Dont lock me out!
| With the US machines using different shape cartridges to the UK and Japanese consoles, and all machines having territory lockout chips to stop foriegn games from working, any serious collector will need one of the many different import adaptors available to help with running import games. Should you try to run import games on your Super NES you are more than likely to see the rather informative and helpful message “THIS GAME PAK IS NOT DESIGNED FOR YOUR SUPER FAMICOM OR SUPER NES” |
The Super Super Nintendo?
| Even some of the very first games for the Super Nintendo included additional chips to speed up certain functions. Although the SNES had great sprite handling capabilities, the CPU was running at a very slow speed (just compare it to the Sega Megadrives 7mhz), and many games suffered from slow down and sprite tearing. |
The two most well know chips are the DSP-1 which was used in Pilot Wings and Super Mario Kart, and the Super FX chip (developed by by the now defunct Argonaut Software) which was used in Dirt Trax FX, Doom, Star Wing (Star Fox), Stunt Race FX (Wild Trax), Super Mario World 2: Yoshi's Island, Vortex and Winter Gold FX.
If you want to see what the SNES can't handle on its own then check those games. Any respectable SNES collector should have Yoshi's Island anyway. |
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Super Nintendo Add-ons.
Perhaps the most famous add-on for the SNES was actually never released. Nintendo was working with both Philips and Sony to develop a CDROM add-on for the console, but neither project was given the green light.
Initially, the unit was going to be a 16bit upgrade, but this was later changed to be a 32bit upgrade called the Super NES ND that could challenge the likes of the 3DO, and easily beat the Sega MegaCD. |
Tech Specs
D-RAM: 8 Mbits
PS-RAM: 1 Mbit
(SNES RAM = 1 Mbit)
Supplemental Memory
D-RAM: 4 Mbits
System ROM: 2 Mbits
Co-Processor:
32-bit RISC at 21.477 Mhz
Cache: 8 Kbit
CD-ROM Decoder (HANDS)
Type: 65CO2 at 4.295 Mhz
CD-ROM Drive
Standard Access Time: .7 sec
Max. Access Time: .1.4 sec
Read Error Rate: 10-12 or less
Data Output Speed (Normal): 150 Kbytes/sec
Data Output Speed (2x): 300 Kbytes/sec
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I'm sure that Nintendo never lost any sleep over Philips going on to create the Philips CDI console because of the terminated project, but oh how it must regret letting Sony loose to create the Playstation. |
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The Nintendo Super Gameboy
The most popular add-on for the SNES was the Super Gameboy adaptor. This unit plugs into the cartridge slot allowing Gameboy games to be played on a TV. It also allows the colour palette to be changed and a selection of screen borders to be chosen. Really, this should have been called the Super Tetris Convertor! |
The Nintendo Super Scope
Nintendo's wireless lightgun (more like light Bazooka) the Super Scope comes packaged with a six game cartridge (the Super Scope 6 cartridge) and is a rather cumbersome unit. The Super Scope seemed to find quite a good level of support, with games such as Operation Thunderbolt, T2: The Arcade Game and Yoshi's Safari all using the device. The Super Scope runs off 6 AA batteries, but play time only lasts about 4 hours before the batteries run out. Nowadays, these units can be found at just about every car boot sale, usually in a pile of Lego bricks! |
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The Super Nintendo Mouse
The SNES mouse was released in 1992 and came bundled with Mario Paint. Games that support this device include Arkanoid, Cannon Fodder, Civilization, Eye Of The Beholder, Jurassic Park, King Arthur's World, Lemmings 2: The Tribes, Mario and Wario, Might and Magic 3, Operation Thunderbolt, Sim Ant, Terminator 2: The Arcade Game and Utopia. |
The Super Multitap
The Super Multitap was released by Hudson Soft to complement the mega addictive Super Bomberman game. With the Multitap in place up to 5 players can join in (4 on the Multitap, and one on the remaining SNES joypad port). Super Bomberman 1-6 all supported this device along with titles such as Secret Of Mana, Saturday Night Slam Masters and numerous sport games such as Fifa, Madden, NBA, NHL etc. |
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Super Nintendo games you must own
The following are games that every Super Nintendo collector really should have in their collection. This list is in no way complete and will grow over time.
The list also made up of only three publishers which, believe it or not, is not intentional. Should you ever wonder who are the best publishers of Super Nintendo games then you can't go far wrong with Nintendo, Konami and Capcom. |
Axelay - Konami
With its combination of vertical and horizontal levels, amazing end of level bosses (check out the animated robot and the fire demon opposite) this shoot-em up cannot fail to impress. |
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Contra 3/Contra Spirits/Super Probotector - Konami
Amazing 2 player sideways and top down shoot-em up. Great graphics with nice Mode 7 scaling effects, and awesome end of level bosses. Look out for the skeleton machine that rips through the background wall. |
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Final Fight - Capcom
The Daddy of sideways scrolling beat-em-ups. This is a conversion of the hit coin-op machine featuring Haggar and Cody, but unfortunately doesn't include Guy. Beat the hell out the thugs who have kidnapped Cody's girlfriend using hand-to-hand combat and weapons such as pipes, knives and swords. |
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F-Zero - Nintendo
The SNES launch titile that made you just stand and stare. Nothing like the amazing Mode 7 scaling and rotating courses had ever been seen before on a home console. A great, fast and furious racing game. |
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Super Ghouls N Ghosts - Capcom
Based on the arcade hit with awesome graphics (the ghost ship springs to mind), but be warned, this is one tough game. Think you've just completed it? Then how about having to do it again for the real ending?! |
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Super Mario World - Nintendo
Can you rescue Princess Peach from the evil Bowser? Possibly the single best launch title for a console. Typical colourful graphics with toe-taping tunes, loads of levels and secrets to find. Miyamoto magic yet again. |
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The Legend Of The Mystical Ninja - Konami
A 2-D action game with really cute oriental graphics and music. Can be played 2 player, with plenty of items to be purchased and mini games to find such as gambling, whack-a-mole and even Gradius. Released as Ganbare Goemon - Yuki-Hime Kyûshutsu Emaki in Japan. |
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Super Mario World 2: Yoshi's Island - Nintendo
The mix of the Miyamoto and Mario magic, together with some excellent crayon textured graphics, all aided by the Super FX chip makes Yoshi's Island a must have title. |
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Super Metroid - Nintendo
Samus's third installment turns out to be a near perfect platform adventure game. Great story, atmosphere, graphics and music, with loads of different moves, weapons and secrets to find. |
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UN Squadron/Area 88 - Capcom
A conversion of the hit arcade game featuring great graphics with some nice parallax scrolling backgrounds. Gets incredibly hard and suffers from some slow-down, but a classic none the less. |
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Price: £4.00
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBL...
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Price: £5.00
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBL...
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Price: £6.00
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PLATFORM: SUPER NINTENDO ENTERTAINMENT SYSTEM (SNE...
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Price: £2.00
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PLATFORM: COMMODORE AMIGA
PUBLISHER: OCEAN ...
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Price: £4.00
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PLATFORM: SEGA MASTER SYSTEM
PUBLISHER: US ...
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Price: £3.00
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PLATFORM: COMMODORE AMIGA
PUBLISHER: KIXHIT...
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Price: £3.00
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PLATFORM: COMMODORE 64
MEDIA: TAPE
PUBL...
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Price: £12.00
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PLATFORM: SONY PLAYSTATION
PUBLISHER: TAITO/A...
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Price: £7.00
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PLATFORM: SINCLAIR SPECTRUM
PUBLISHER: GOTTLE...
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Price: £9.00
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PLATFORM: SINCLAIR SPECTRUM
PUBLISHER: ULTIMA...
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Price: £5.00
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PLATFORM: AMSTRAD CPC
PUBLISHER: FIREBIRD (wi...
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Price: £4.00
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PLATFORM: SINCLAIR SPECTRUM
PUBLISHER: CP SOF...
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Price: £4.00
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PLATFORM: COMMODORE AMIGA
PUBLISHER: LOGOTR...
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Price: £30.00
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PLATFORM: PC
MEDIA: 5 1/4-inch floppy disk
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Price: £7.00
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PLATFORM: PC
MEDIA: 5 1/4-inch floppy disk
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